Sunday, February 11, 2007

Time for some narcism! Talk about myself omg!

I find that my best role usually is that of the secondary carry, when there are two designated late game carry heroes. I fail badly as the primary carry usually because I can bring everything down to red HP but can't kill.

Not to mention that Tofu or ice usually work much better as a primary carry. They might not farm consistently well (Tofu at least) but when they do their rate of farming goes far faster than the other team, whereas I can never usually get a big farming advantage over the other team's main carry hero.

Most of the games we lose, I'm forced to go from secondary carry to primary carry because the rest of the team isn't farming. I really should go back to a support role, but I'm seriously lacking in that ability now... been practicing old heroes and most of those games have been farmfests, barely any backstabbing from me (a bit, but excessively) until past the 40 minute mark, although this can be attributed to the fact that I've been mainly practicing late game heroes.

The above doesn't actually have any meaning or value past satisfying my narcissitic needs.

Hero log has been increased to a capacity of 82, since new tournament version is 6.41. I'm however, staying adamantly away from meepo until they buff him.


Hero Log 12/82: Morphling

This bugger can't die without being ganked by a lot of people with a lot of damage output and a lot of disables. Attribute Morph is basically an insane self heal, add that to waveform to escape from hot spots and that replicate enables any prepared morphling to just go halfway across the map with one button, and it's really impossible to hunt down a morphling.

That being said, this bugger really can't kill much either. He has no form of slow or disable, and to top that off, has a ridiculously short range, and requires a lot of good support from teammates, dumb enemies, or a slow from S & Y or Skadi to kill anything. Either that or insane damage output so you don't even have to chase anything, though with your range you'll need really insane output.

Replicate is really one of my favourite spells though, because it's really fun to use. I use it first as a precautionary measure when I think I'm going to get backstabbed. Replicate, move replicate to another lane, and suddenly when 5 heroes approach you, you disappear to another lane. Second, obviously, replicate is good at deceiving opponents by replicating the correct hero, or simply just replicating a big fat tank and watch how slowly it dies. Replicate also works as a free TP scroll back home. Replicate something, send it back to your fountain, and move to it. The best thing is you can TP back immediately after healing.

Sort of like this hero, but would play it excessively if only it had a range buff...


Hero Log 13/82: Beastmaster

Here's something fun. 3 creeps to micro! Plus a stun that almost lasts forever!!

I tried this hero when trying to improve my catching. It works wonders during catching. First, hawk is almost a maphack so you know when backup is catching and who to backstab. Next, that quillbeast has a really ridiculous slow, and axe is really quite a good AoE spell. The most ridiculous part though, is the ultimate, because the Stun is not only really long ranged, it also lasts for far too long, and coolsdown far too fast. I mean, this is the kind of thing that's so long ranged and has such a long duration that you can literally catch QoPs from the front before they have a chance to blink away.

Perhaps I'll prefer this hero more when I try to play him as a farmer instead of a catcher. Right now, he works well as a catcher, sure, but I find myself not too well farmed and generally not that useful in battle after using all my spells. Plus he's a melee hero with practically no damage output past his spells, unless enough items are farmed. It takes ages to take down anything if you don't have your spells.

The best thing though is the absurd amount of sight that hawk gives you. It's invisible, it flies, and it sees about everything you need to see in that area.

Unfortunately, I actually have problems microing the hawk with the quillbeast. I've developed a habit of grouping the hero in one group and everything else in the other, then left clicking to micro individual units. It usually works for Chen, Visage, or Bear, but with Beastmaster, when hawk and quillbeast are often half a map away from each other (I use it to spot for my allied farmer), I often get their control groups fuddled up. I could work on improving that, but for the time being I'll stay off Beastmaster.


Hero Log 14/82: Lich

This brings back memories. I've gone from being only able to use Lich, a paper easy to kill hero that shouldn't farm much, to using stuff that is hard to kill and farms a lot.

By and large, I should like the Lich, for reasons unknown to me. I guess the main reason would be that hitting a good Chain Frost feels really good, and being able to basically use Frost Nova endlessly also gives me this feeling of power.

Unfortunately, the Lich is also really easy to take down. Any non-paper hero above half HP can usually rush the Lich and pwn it before level 6, and with luck can do so after the Lich reaches level 6. It's still a good hero and I should like it. In fact, the main reason why I hate it so much is because of how much it sucks compared to last time.

Ritual and deny nerf hits really hard, because the Lich basically loses its advantage at the point where it is most powerful, the first 2 levels. That and the fact that the Lich has been nerfed to have 500 range instead of 600, makes it really difficult to control enemies in those crucial levels. Last time, sufficient control of enemy heroes in the first two levels usually meant that they were majorly screwed over until their teammates from other lanes came to help them. The 30 second or so nerf on ritual and the lack of attack range really screws that up big time.

Plus EVERYTHING can rush a Lich now. Viper, QoP, RK, Beastmaster, etc. the list goes on. Add that to the popularisation of mass creep heroes like Chen, Bear, Visage, and the Lich's most powerful aspect, Chain Frost, can be possibly nullified in battles.


Hero Log 15/82: Vengeful Spirit

This will be short. Essentially the best catcher in the game assuming that you have an advantage in numbers, because the Vengeful Spirit has the longest catching range in the entire game. Basically the only hero that can hit you from the front from behind the fog of war. Really the scariest damn hero when you're being pressured.

This will be short though, because I played the Vengeful Spirit as a farmer. Skadi in under 30 minutes, mostly with the help of techies (gay gay gay gay gay combo). Swap was still really useful though, since it enabled me to catch running heroes or put them into my range when they weren't expecting it.

I'm quite proud of this hero though, because I was suggesting it to be used for about 1 year, all the way back in version 5, and continually insisting on it, until it finally was used.

"LOL Ant don't draft shit heroes plz. Use VS? Might as well say use Pudge and hook pple over lolol."


Hero Log 16/82: Goblin Techies

Hohoho. Fun hero. It used to be one of those heroes that I simply couldn't play. It's now one of the heroes that I'll rather not play because after seeing dodo play techies, I figured it'll take me a few decades of training to be as good as him and I don't have that much time or patience.

Really, the amount of patience required to play a good Techies is gargantuan, and I don't have that much.


I'm actually planning to leave Bristleback, Silencer, and Doom Bringer till later, especially Doom Bringer because I have a lot to talk about him.



To be updated:

17: Bristleback
18: Silencer
19: Doom Bringer
20: Viper (should be short because I suck badly at it)
21: Tinker (should be short too because I'm not too good at it either)
22: Shadow Fiend (should be short because my SF is mediocre at best and it isn't really a very fun hero)
23: Shadow Priest (short too, because I haven't played him enough to say anything and I don't actually plan to, support doesn't suit me very well)
24: Lord of Avernus
25: Treant Protector

For my own sake, I've kept a nice picture to visually summarise which heroes I have played and which I haven't. I'm actually going to revisit those heroes I've already played in draft match but not after I started the hero log, just to see how much differently I play them.

There are some heroes I'm actually not looking forward to playing, most likely they'll be played last. Chiefly I'm not looking forward to playing Slayer because really she is reliant a lot on her stun and I can't hit that for nuts. Paper stuff like Naga, Phantom Lancer, Broodmother, and Phantom Assassin, I'm keeping till last too. I'm actually pretty fine with Naix or Troll or the like. Nerubian Assassin I don't really hate but mass catching isn't my thing. Spectre as well requires a bit too much patience for my liking. Unless I suddenly see some draft which they are insanely powerful in, I probably won't play those heroes I mentioned in this paragraph for a long time.

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